Posts from the trends Category

“cyclee” is a sign projector concept designed for the safety of bike riders while they are riding at night. “cyclee” projects relevant warning signs on the back of a rider. Signs change depending on the actions of the rider.

With the help of special chipset which inserted in device the entire programme can be edited wirelessly. Projected signs can be modified via mobile application and then transferred to device. A concept by Elnur Babayev

Could flying cars finally be here? A company testing the airspace with autonomous human drone taxis could cut commuting time and spark debate about who owns the sky. From David Leonard

Project Soli is developing a new interaction sensor using radar technology. The sensor can track sub-millimeter motions at high speed and accuracy. It fits onto a chip, can be produced at scale and built into small devices and everyday objects.

2015 Internet Trends Report from Kleiner Perkins Caufield & Byers

I’m probably the very last person to post this but here it is .KPCB’s Mary Meeker presents the 2015 Internet Trends report. The 2015 report looks at key Internet trends globally – while still healthy Internet user and smartphone subscription growth continue to slow, Internet engagement continues to rise led by consumers spending more time on their mobile devices, where they can be connected 24/7. Mobile advertising still has headroom to expand and new innovations around ad formats and buy buttons should prove compelling for consumers and businesses.



Over half of people internationally are fairly satisfied or completely satisfied with their personal looks
Teenagers only slightly more likely to be dissatisfied than older age groups
Japanese are the most self-critical, with over 1 in 10 “not at all satisfied’
With summer fast approaching the northern hemisphere and consumers preparing to be ‘beach ready’, GfK has released findings on how satisfied people internationally are with their personal looks. Get the pdf from here

Tactum explores this space between our analog and virtual realities. It uses your body as the physical canvas for digital design. It tracks arm, hand, and touch gestures to capture tactile interactions with a person’s skin. Then it uses this information to generate and manipulate 3D form that’s projected directly on to the body. Created by Madeline Gannon